Tuesday, 11 October 2011

Introducing Saxe-Märchen



A Traveller's map of  Saxe-Märchen, showing main towns and other features

The Principality of Saxe-Märchen lies in the farthest southern lands of  the Saxon duchies, almost in Thuringia / Franconia, the Palatinate, and Bamberg - all who have claimed it at some point (In fact it's by by judicously either marrying into or playing off all these parties, that succeeding generations of Saxe-Märchen Princelings have managed to keep a modicum of independence).

Geographically, Saxe-Märchen is bordered to the south side by the Fluss, which originates in the West Thuringian heights and eventually joins the Weser many leagues to the north. A visitor to Saxe-Märchen, boating down the Fluss would notice how it cuts through the high Nebelbergen, (which themselves are an echo of those larger Thuringian heights), flowing vigorously through these high cliffs until it eventually (and with some relief to those nervous of water travel) reaches a point where the river wiidens and becomes more gentle. A small town on the North bank appears - this is Keinbrucken, the first Saxe-Märchen village and the best place in from where a ferry across the Fluss can be taken. After a league or so the Fluss then makes a wide bend  to the east, and on its northern lea shore are wide, flat sands, separated by a small rocky outcrop jutting into the river on which a small fort now stands. These sands are known as the Westerstrand and Osterstrand respectively. 

On the eastern side of the Osterstrand there is a confluence of the Fluss and a smaller tributary stream, the Ang, which flows in from the north. At this confluence are the twin towns of Driebrucken and Koblerz, on opposite sides of the Ang.. 

Koblerz (originally derived from the Latin confluentes for a river confluence, the name bestowed on the town by Charlemagne in his More Roman than Thou phase) has been settled forever, but when two bridges were thrown across the Ang many centuries ago, the settlement that grew on the western side was called Zweibrucken. In the Sixteenth century a channel was cut through the OsterStrang marshes to the Ang, thus avoiding the turbulent water-race where the waters meet. A bridge was eventually thrown over that channel too for the Keinbrucken road, and thus Zweibrucken became Driebrucken. Koblerz is now the junior town, and its inhabitants feel the slight and are famously given to exaggeration to compemsate, so in Saxe-Märchen whenever anyone tells a tall story, he or she is is known to be "talking Koblerz"

From Koblerz, the Fluss takes a very slow curve to the right for a number of leagues, and the steep north slopes of the river face the sun all year round, so have been used for grape growing for centuries. The Fluss then turns sharply left and northeast, and narrows again, and to the north can be seen the dark, brooding Grimmwald. Soon after this great forest starts, a small brook, the Offenbach, flows into the Fluss and this is where the last Saxe-Märchen riverside village - Muhl am Fluss - is located. About a half-league north, on a high promontory jutting out from the forest (at the first cataract of the Offenbach) is the Schwharz Turm, the castle of robber barons from the dark ages on but now used by the Saxe-Märchen army as a border watch point and local headquarters.

But let us assume the traveller puts in at Driebrucken, and takes passage through the marsh, up the Ang into Saxe-Märchen. The barge is pulled up the Ang along the west bank, as the Ang flows along the floor of a valley, the Gluchlichstal. To the west are the high Nebelbergen, to the east are the lower wooded hills of the Grunhöhe, and further north, in the distance, are the higher Blauerhöhe.

After several leagues the visitor will reach the medieval castle and town of Schonburg, the Principal town of Saxe-Märchen. It has always been a fairly well to do town as it is at the conjunction between the Ang and the road from the Nebelberg to the GrimmWald and beyond, but was made even more prosperous in the middle ages, owing to it being the stopping off point for the monastery at KlosterBaden.

Up on the forested heights of the Nebelberg, there are warm springs, and while shrines, hermits and quack doctors had been there for aeons, a monastery - the Kloster-Baden - was eventually set up, and a few years later miraculously announced they had a relic, the big toe of St Simeon Stylites. Not only that, but the monks brewed very good beer. The big toe plus spa waters (plus beer) prompted a medieval tourist rush, and as Klosterbad's reputation grew, Schonberg's inns, taverns and souvenir shops grew with it. 

Not to be outdone, a Nunnery was set up on the other side of the Ang, on the road up to the Blauerhöhe, and the dark blue habits of the Sisters of Our Lady of Mercy of the Blue Hills gave them the nickname "Blue Nuns". They specialised in winemaking, a light white wine being their speciality ("Our Lady's little helper" the Nuns called it) from the grapes of the wine-slopes on the Fluss, and they started an industry that continues to this day. 

However, the attraction of saintly big toes has long since waned, and KlosterBad and Schonberg are in genteel and sleepy decline, nothing much has happened since the Thirty Years War - and the Princes of the House of  C...  like it that way. However, as Schonburg is about a day's water travel up the Ang from Driebrucken in the south,  and Wahlheim and the Werzel Kanal in the north, it retains its attraction as a stop off point for all manner of merchants and travellers, and market day is not to be missed.

So our traveller, stopping at Schonberg, is at a crossroads - literally. This is the KreuzungPlatz, the main square of Schonberg. South is the road and river to Koblerz-Driebrucken from whence he or she has come, west is the road to KlosterBad and then over the Nebelbergen, East is the road up to the Blue Nunnery and the town that grew around it, Höhekirchen. Carrying on past Höhekirchen the road winds between the BlauerHöhe and GrunHöhe, through the hamlet of Hochenhöhe and down into the dark Grimmwald, and on through that huge forest until it meets the Offenbach, which is the eastern border of Saxe-Märchen. 

There, at the forest hamlet of Offenfurt the traveller can take a forest road south along the babbling Offenbach to the Schwarz Turm and Muhl am Fluss. Many do not like this dark road and prefer the High Road from HochenHöhe along the windy, winding slopes of the Grunhöhe that then cuts down to Muhl am Fluss 


Now, if our travellers in the KreuzungPlatz go north, by road or river, they will see the Glucklichstal widen until the flat northern plain of the Sonnefeldt opens out before them. Rising from the Sonnefeldt plain is the tall spire of Wahlheim's small Cathedral. Wahlheim is near where the Ang and Werzel Kanal meet, at a weir complex nicknamed the "Sturm und Drang". Wahlheim and the canal mark the northern border of Saxe-Märchen, (Theoretically the Saxe-Märchen Princes own some of the meadows on the far side, and the Bishopric owns parts of Wahlheim, but over the decades for convenience the Werzel has been seen as the border between the Princedom and the Bishopric. 

There is also a poorer road around the eastern slopes of the Blauhohe to Wahlheim though the Feeland, , but most people prefer to travel over the Hochhohe pass to ovaer to Grunberg and up the Ang from to Wahlheim instead, stopping at HoheKirchen and "taking in the waters" there as they go. 

Sunday, 9 October 2011

A "Proper" German 18th century Imagi-Nation

It's funny how things twist and turn...I started the New Byzantium project as a way to get my Balkan/Turkic 18th/19th century models into games, but it turns out they are now all going to be employed in the Imagi-Nation Trans Syldavia 1848 project*. And then two friends donated a huge (unpainted) British/Hanoverian army to me, to oppose my WAS/7YW French...who are now looking distinctly weak compared to that mass of perfiidous Albionese.

Anyway, last post I looked at having an Imagi-Brigade for the French, but a bit of research on a typical small ReichsArmee force showed that what I need translates into a typical small Small Imagi-Nation, to whit:

- 1 Kurassier Regiment
- 1 Dragoon Regiment
- 3 Infantry Regiments
- 1 converged Grenadier Battalion
- 1 Battalion of Jaegers
- Artillery

I have all the figures, so next step is to find a name, a location, a uniform (dark blue, I think...) and a flag......and I think it will be Saxe-something as the figures being donated have such a profusion of the Scots Greys in cavalry mitres that some will be given to the Dragoon Regiment above - and the only unit I have seen that has a similar hat is the Saxon von Bruhl's Dragoons. 

( *a few will still appear as the Legion d'Orient in my 7YW French )

Yes, dear reader - the Brigade Imaginaire will join the Corps du Vin for the next camapaign season I think....

Sunday, 2 October 2011

A Seven Years War Imagi-Brigade

The New Byzantium Project seems to have gone in a number of different directions, and here is yet another one...

First one, and now another friend has donated some 7YW British, with the result that the British army I now have is bigger than my original French, even with the Legion d'Orient (my specific New Byzantine units) attached! Even with the imaginary Chasseurs de Bergerac and the Swiss Batalion Valaison!.

Thus, I need to recruit another Brigade (4 battalions), a Heavy and Light Horse regiment, and could fit in some more guns and probably another Grenadier unit or even two.

My French are based on the well known wine producing areas, but I am running out of Regiments (I have even had to think about inserting cheese!) and have recruited my first Imaginary French battalion, the Batalion Valaise (My Swiss regiment, from the Valais wine area).

So, a new Brigade is required, maybe even time for a German ally (after 3 French brigades), and if so....well, why not an imaginary one of those too?

So far the only thing I have in mind is that the Heavy horse will be named after one of my army donors, and I fancy a Lorraine sourced Regiment Mosel, and I have another regiment of unpainted hussars I can use..

FYI it is currently at::

Brigade Champagne:
Champagne, Medoc, Beaujolais, Royal Italian

Brigade Touraine
Touraine, Provence, Perigord, Alsace

Brigade Imaginaire?:
Batalion Valais, Milices de Bordeaux* (or maybe Poictesme),  and 2 more (thinking of a Mosel regiment)

Chevaux Legere:
Royal Roussillon, Fleury, Bourgogne

Dragoons:
Languedoc, Schomberg, one more needed

Unattached Lights (foot are c 1/2 battalion strength, Horse are 2 squadrons)

- Fischers (both Hussars and Foot Chasseurs)
- Clermont Prince (Foot)
- Legion d'Orient (Foot Chasseurs and Uhlan Lancers)
- Chasseurs de Bergerac*

Reserve

Grenadiers Royaux de Chantilly
Gendarmes d'Anjou /Chevau Legeer d'Anjou (one Regiment)

(Probably need one more regiment of foot and heavy horse types now, if not two)

 *Existing Imaginary Units in paint

Wednesday, 17 August 2011

The 1848 Nationalist Spring

A new chapter is to be added to New Byzantium's chequered history, and that is the 1848 Revolts. In 1848 a wave of nationalism swept Europe.

In nearby Austria-Hungary from March 1848 through July 1849, the  Hungarians, Slovenes, Poles, Czechs, Croats, Slovaks, Ukrainians, Ruthenians, Romanians, Serbs and Italians, all attempted revolution to either achieve autonomy, independence, or even hegemony over other nationalities. A Romanian liberal and Romantic nationalist uprising began in June in the principality of Wallachia, closely connected with the 1848 unsuccessful revolution in Moldavia, it sought to overturn the administration imposed by Imperial Russian authorities.

New Byzantium*, in common with many Balkan principalities under Turkish rule, was slowly re-gaining a form of internal independence, but this event proved too compelling for the ambitious Grand Zupan of Trans Syldavia, which is the north-western most province of New Byzantium, who saw an opportunity to increase his personal power, prestige and wealth from the Austro-Hungarian civil war.

In short, we have decided to do the "1848" for skirmish gaming (small and large), and my Worthy Opponent is building Hungarians while my Imagi Nation of Trans-Syldavia will try and get their grubby paws on some Magyar Banat.

Trans Syldavian  Forces are taken from the bits and pieces of Balkan and Turkish stuff I have collected over the years:

-  The Zupan's Guard Zouaves
-  The two battalions of the local Trans Syldavian Infantry 
-  Ditto the Trans Syldavian Artillery Company
-  Trans Syldavian City Militias and Gendarmes
-  The Austrian TransSyldaviner Grenz (Border) Regiment that has turned to defend the homeland
-  Tran-Syldavian local Balkan light horse companies (Deli/Huszar style)
-  Local bandits/peasants/mountain men/etc 

(*The New Byzantine Conquest of Trans Syldavia in 1761, which was the original project, has been shelved for this newer, shinier, bigger project. We will have to get back to that one, one day)

Saturday, 25 June 2011

More good bad news....

...a nice man at our club has given me about 100 7YW figures as he will never paint them, of which 30 or so are Highlanders - so a British army to face my French beckons. (I could fill out my French with the Tricornes and ditch the Highlanders, but building British to match the French has the advantage that they can fight each other all over the world.)

Means more distractions though.....

Sunday, 19 June 2011

Time passes, things happen....

Work has sadly got in the way of building the forcs of New Byzantium*, but not in accumulating them. Over the past few weeks the forces have been increased by:

- 16 Zouaves in Turbans, perfect for New Byzantium's local infantry militia.
- 20 WW1 Russians, for Bolshevik Bad Guys to fight in Between The Wars Byzantium
- Ditto 20 WW1 Austrians, for Nazi nasties.
- Another regiment of tricorne-men - yes, new Byzantium's Marine Regt have finally arrived

In addition, New Byzantium's time of operation has been expanded to a 3rd period - yes, its 1848, the year of Nationalisr fervour and the Hungarian uprising, and our Imagi-Nation forces will once again enter the fray against my evil scheming honorouable opponent's Hungarian-based force!

(The Turks and Albanians I found, plus my Trapezitae lanncers, Gianitzaroi and the new Zouaves are all detailed for this period - we both fancied mid 19th century skirmish with Sharpe Practice and cobbled together various bits we had ncluding a few Austrian regulars, Hungarians and my lot). I may have to invent a new Imagi-Nation for them ,closer to the Hungarian border. I was thinking of Trans-Syldavia, a villainous bunch of bandits small state on our borders!

*And priorities - the start of the club 40K campaign required the Imperial Grots to be completed, and my son and I building up our WW2 forces to have a proper go at each other has taken priority as war was imminent in both those sectors!

Thursday, 5 May 2011

New Recruits....



The ongoing Clearing Out Of Things Still In Boxes (from the attic), while stopping actual painting, has yielded another fortuitous result, a discovery of a bag of 10 Turkish Deli Light Horse from Old Glory, which I had totally forgotten I had bought, years ago. (I think I bought them with the Nizam i Cedit - now the New Byzantine Ianitzaroi - a long time back with an eye to a 7YW Ottoman army).

They are of course perfect for a regiment of New Byzantium Turkopoloi, and counter-act the discovery some weeks ago of reinforcementds for dastardly "Don" Dharko!
!