Thursday, 6 April 2017

New Byzantine cavalry

Blogging has been a bit sporadic of late, mainly because I've not much new to say - mainly been playing with stuff I've already done (SA 1940 done, but not used yet). But, this being a New Byzantium blog, I thought I'd talk about the latest (later) Byzantine cavalry I've built and a picture of the whole Komnenan Byzantine army in action in a recent Sword & Spear game, it was 600 pts a side so a Big Game - stand by for serious gaming porn!

Latest units are the Vardariots (I used Old Gory Bulgars), re-done Turkopoloi (Perry plastic Arab light cavalry) and (for earlier Later Byzantine armies) a unit of Klibanophoroi (Gripping Beast). The old Old Glory Turcopoloi have been re-modelled as a border thematic unit, with Cilician flavour.

Below is the Byzantine army formed up....pesky Pechenegs and Cumans in the foreground....

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...to take on the dreaded Seljuqs, who are over here

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And here we are as battle is joined, Byzantines on the left, more Pechenegs in LH foreground

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Sadly the Latinikon was routed, the Turkopoloi put up a dismal performance, my elite Archontopoloi ran - if it wasn't for the infantry centre standing firm and crunching all to fore and the Varangians protecting Our Glorious Emperor it would have been a disaster, another Terrible Day.

Good news was the Vardariots put in a good performance, a rare case for one's latest newly painted units. 

As it was it was just a big loss, more like Myriokephalon than Manzikert.....but getting all those toys on table was great fun. It is nice to have 400+ 25mm figs, mainly cavalry on a 12 x 5 table

Sword & Spear is a brutal game at 25mm with cavalry armies as they are on top of each other very fast and the rules really bias for decisive combat  - so you can get a big game like this done in an evening. But if you get on the wrong end of a few dice throws it's curtains, curses and collapse

Monday, 8 August 2016

East Africa, 1940

The next project - 20mm East Africa, 1940 - 41 is under way.

When Strelets brought out South African Union Defence Force infantry, this was a signal to start building something I've had in mind awhile -a South African / Kings African Riflles (KAR) force for East Africa. A friend of mine at the club has already built a colonial Italian army, so there is a ready opponent. If anyone is interested in raeding more about this Early War campaign, there is a very good web book by Neil Orpen over here.



Also, the S Africans fought with their solar hats a bit in early North Africa and Madagascar so can be used there, also they look quite a lot like early war British in the Far East, and African troops actually fought in the Far East from 43 to 45 (in some pretty major actions from Imphal on) so they are a decent force to give my Japanese a game - the African troops and Japanese had some major battles, including use of tanks (both sides).

The saga of provisioning the trucks is in this earlier post

Anyway, pix of progress to date

I've used the Strelets figures for the South Africans and Airfix Gurkhas and Australians for the KAR , backed up with a few SHQ heavy weapons figures for mortars, Vickers, HMG and also for Marmon Herrington armoured cars (still to be done).

(Below)- The Army as it stands so far. Two SA Battalions and a KAR one. Whole force is built to Rapid Fire Brigade size, the 2 trucks rear left are the HQ and Pioneer's trucks, still have to make the infantry models for them and get the small Tilly cars for the various Liaision vehicles and artillery spotting jobs that Jeeps took over. Also missing are a squadron of Marmon Herrington armoured cars which are on order, and a Motorcycle Recce Co for which I have no idea where to get models from.


SA Force.JPG


(Below) SA Infantry Battalion - In the 30's SA had based its army on the German motorised battalion model so used that at beginning of WW2. Most HW are done, 2" Mortars still on order. I'm quite proud of my Ford "15cwt" (ahem, prob looks more like a 20cwt SWB) conversion truck (left hand truck)

SA Bn.JPG


(Below) Kings African Rifle (KAR) Bn used the Britih organisation. Need to get a 2" mortar and a Boyes AT rifle for them, now that SHQ make them fo Gurhas and Australians.

KAR Bn.JPG


(Below) Close up SA Infantry with solar hats, they used these in early desert as well (and at 20mm scale, 2 feet away v difficult to tell difference with a Tin Hat ;) )

SA Infantry.JPG


(Below) Close up - KAR with bush hats, used Gurkhas and Australians for them - not quite right but good enough in 20mm. Will build a 2nd battalion in time. Major question for both is what flocking to use so they can also be used in other campaigns (SA in North Africa, KAR in India/Burma).

KAR Infantry.JPG


















(Below) The Guns - SA Artillery 18 pdrs with my converted Ford SWB "15cwt" 4x4 Marmon Herringon truck tows- still not sure of the gun colour, I think they were dark green but may have been dark Khaki. Shields were apparently stripped off for weight reasons. Crew are WW1 Brits with Wolsely Helmets, bought some time ago before all the Early WW2 minor Commonwealth countries' stuff was available - now you can buy SA gunners I suppose I will have to replace them with those sometime....

SA Guns.JPG

I'm tempted to get a battery of 3.7" Mountain Guns too as I understand it both were used in direct fire mode so can be on table.

Sunday, 13 March 2016

A Truck for all (WW2) seasons

When Strelets released their box set of South African WW2 Union Defence Force (UDF) 20mm plastic figures, this was the sign to set out on a project I have long wanted to do - the SA and KAR (Kings African Rifles) forces that fought against the Italians in East Africa in 1940/41 (a friend of mine at my club has just such an Italian army....) and they are also good for the early desert war (so long as you add in a decent no. of Men in Tin Hats)  and the little known invasion of Madagascar.

The next problem was to source the trucks. I needed many, the pre WW2 re-arming UDF had based itself on the German motorised divisions as the best solution to move forces fast over large expanses of usually fairly dry terrain,  and so had a LOT of trucks. The main infantry transport trucks were Ford 4x2 30 cwt (1.5 ton) trucks, the UDF commandeered nearly the entire production of trucks in 1940/41. Chevy and Dodge produced most of the 15 cwt trucks for the UDF.

The Great WW2 Truck Conundrum

But while rooting around for a model to use, I noticed something else. Every other country with Ford (and Chevy, Dodge et al) plants in country, started to turn these trucks to military use. This included Germany, who also had Ford plants. Not only that, they were supplied to the Soviets in large numbers.  

But here is the Great WW2 Truck Conundrum. This truck was used by nearly everyone in WW2, yet apart from a few (pretty expensive) resin models and a (very) few LRDG models with cut off cabs, you just cannot get these models in 20mm scale. You'd have thought something that you can use for every darn army in WW2 in every tear and sector would be a popular kit, but no.


http://www.ibiblio.org/hyperwar/UN/SouthAfrica/EAfrica/img/SAF-East-Africa-36.jpg

The Ubiquitous Truck - The UDF Entering Abyssinia 1941 (above) and (below) in Italy 1944/5 (below)

South African 3-ton truck



(Below) Australian Artillery tractor with 4x4 Marmon Herrington transmission , then Ford in German service, then Russian. The Russian one sports teh 1942 -onwards grill shape, and (to quote) "Together with his civilian ancestor, the 2G8T, from which he differed in the engine type and some minor modifications, the total amount of delivery sums up to 61,000, making the »Ford-6« the second most delivered truck."

 





Anyway, I happened to notice that a Russian kit manufacturer, PST, makes the Long Wheelbase Ford in Soviet service with exactly the right shape but has the the 1942-onwards grill, and for a reasonable price. I decided that (given the entire lack of these very common trucks in any wargames army, and thus the total lack of demand) that only the most rivet-counter wargamers would notice the difference between the '41 and '42 grills, or tell the difference between a '42 Ford or early war Chevy, and brought PST trucks on board in big numbers for my UDF army.
 
Converting from 30cwt to 15-20 cwt truck

Its just a matter of changing wheelbase length and back of truck, and the PST kit lends itself to an easy conversion - bringing the back wheelset forward, chopping the flatbed off at the 3rd stanchion, and ditto the side boards and tarp cover is a very simple operation 



Conversion from 30cwt LWB (left) to SWB (right), the SWB model can also be used for 1 tonner (20 cwt) that can (ahem) proxy for 15 cwt trucks without looking too out of place. More of the UDF truck park being built is in rear of photo...)  
 
The Truck for all seasons 

Having now built a bunch of these trucks, and looking at the meagre collection of trucks in my collection of US, later Commonwealth and Soviet 20mm armies it also became clear that, if painted with a suitable brown-green-dusty paint scheme all of them could use it as well. (Germans a bit harder as Ford Germany was cut off and never upped to the '43 grill, but hey who cares - could be captured ones right?)

As to colouring, this a picture of a South African truck in Italy 1944/5 (Dodge, as it happens - Chevies & Dodge's had a similar experience to Fords) - generic green-brown + dust s probably OK for all Allied armies at any rate, Jerry will just have to have captured ones when I play them :)



Thus I now have the Truck for All Seasons, for all my armies, (albeit with a little bit of licence....) 



Wednesday, 17 February 2016

Saxe-Märchen's forces take Honours of War

We were trying out the new Osprey Honours of War 7YW rules, using one of the scenarios in the book, and using my armies - so Saxe-Märchen's forces were one side and my French the other, and one of the other club members took some pics of the game - so here are some pix of my Imagi-nation in action:
 
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Regiments Wahlheim and Driebrucken advancing

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Sarkozy Hussars (still being re-based but sent into action anyway) backed up by the Malthus Dragoons 

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 Here comes trouble - French Horse en avance!

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The French hold the high ground - on the right is a French "Imagi-Regiment", the Swiss Regiment Valaise  (all my French army units come from wine producing regions, so I made up a Swiss one from the Valais as the French seemed not to have one from that area)



The assault on the heights - The Duchess' Own Fusiliers (magnificent in their pink mitres) supported by a  light brigade formed of the Grimmwald jagers and Feeland Freikorps, the English regiment in the rear is proxying the Regiment Schonberg, I just haven't finished painting it yet....) advance into the firestorm of the French regiments Champagne, Medoc and Beaujolais. Ouch! See the losses (pennies) dropping!

It was an extremely balanced scenario, the Saxe-Märchen troops were attacking and took the crossroad objective but were unable to shift the French from the heights controlling the main road so a stalemate occurred, both sides exhausted (both would break on another loss or 2).
As to the rules - they play fairly fast, it's not a complex ruleset, be interesting now to push it to the size of forces we play in Black Powder, typically c 6-8 brigades a side, double the size of the forces on table. This ruleset gets very bloody at close range, clearly aim is to get to a decision fast which bodes well for bigger games. Also cavalry combat is brutish and short, and the side with the last reserves won.

We thought the artillery and skirmishers were a bit overpowered, but everything else seemed more or less accurate. Will check with the rules forum on those.

Sunday, 3 January 2016

A side project - WW2 SA 6th Armoured Division




Got diverted by another hobby horse of mine - the 6th (South African) Armoured Division that fought in Italy 1944/5. I had wanted to do a small Bolt Action 28mm force and decided to get it done over the Xmas break (One can only paint so much 7YW lace before simple khaki is required for a break... )

Why the 6th SA? Well, I had built it as my "main" Allied WW2 force in 20mm quite a few years ago for Rapid Fire gaming, to fight my son's Germans. There were a bunch of reasons for that:

(i)  I'm South African....
(ii) The Allies and especially the Axis powers in Italy used a huge range of equipment (ie whatever they could get their hands on), so we (especially my son) could use a wide range of toys in our games if we played Italy
(iii) The 6th is a fascinating unit in its own right for gaming with, as it is quite a mix of interesting things - consider that:
- It fought under both the British 8th and US 5th Armies, no other Commonwealth force did that.
- It used an interesting mix of Commonwealth, US and SA equipment, for e.g. combining 76mm and 17pdr Shermans, Dodge 3/4 tonners ("Beeps") not British gun-tows, and their own armoured cars and trucks
 - At various times British, Indian and US troops fought under its command, so you can "legally" mix Commonwealth and US forces on a tabletop.
- "Uniform" was at best a style guide, they mixed British battledress, SA summer gear, US gear (and anything they could find on campaign) so mixing British 8th army and later figures with a few bush hats, US helmets etc is de rigeur
- It had a fairly unique camo scheme well into its time in Italy, blue/black splodges on a light mud brown hull.
- Finally, its final battle in the campaign was the battle of Finale!
(BTW the Flames of War website has a decent writeup on the 6th)

Anyway, I decided to do it in 28mm as well for Bolt Action et al , so built a platoon of the Imperial Light Horse/Kimberly Regiment, the Motorised Battalion that was part of 11th Armoured Brigade. This unit had halftracks, not trucks (The 6th used SA made trucks that you can't get models of in 28mm/1:48 in its Motorised Brigades, so a halftrack unit it had to be ) .

Of course, the infantry was often operating in conjunction with its tanks so a Sherman was an essential addition. I also read they used their M10s (called the "Grouse" ) in close support too for bunker busting and battlefield artillery as well as TD duties so I added one of those too.

The project so far has completed:
- two infantry sections, (last one on the way)
- halftracks for all 3 sections
- the armour
- 2 jeeps, to be allocated to various ancillaries as required

Still to be built are a 2" Mortar section, 3" Mortar section, PIAT team, Sniper Team and the impedimenta of the platoon HQ.

Saturday, 26 December 2015

Difficult Tidings for Saxe-Märchen


"The French want us to send more troops"


We left the Saxe-Märchen contingent (2 foot battalions, a Dragoon Regiment, and a converged Grenadier battalion) in the field as part of Soubise's French army some 2 years ago, watching the Hesse-Hatlands, with not much happening.

The French had decided, after a few battles,  that the Reichsarmee overall was mostly pretty poor, and the Saxe-Märchen contingent, despite giving a fairly good account of themselves in action,  were lumped into this definition and thus best kept far out of any risk of contact with the enemy.

So apart from some action in 1757, the years 1758 and 1759 had passed quietly for the Saxe-Märchen in the field, watching the borders of Hesse-some-hat-or-other.

This arrangement had so far suited everybody just fine. "In the field" meant French money for time and billetage, no action meant no extra expenditure and no grieving widows for the Old Duke to worry about, and the soldier-boys in the field were quite happy to be billeted on the Hessian farmers. Yes, they got the same ploughing, mowing, sowing, hoeing and reaping fatigues they got back home,  but over here a nice uniform meant the farmer's daughters and wives were far more likely to allow a bit of extra furrow-ploughing after hours.

By and large the opposing French and Hanoverians had ended the campaign season each year roughly where they had started. The threatened English Invasion of Saxe-Märchen and environs hadn't happened, as it was mainly the French who were being offensive. The small amount of Petit Guerre that had occurred near  Saxe-Märchen itself had been competently sorted out by the Grimmwald Jaegers. The young bloods posturing in the Duchess' Own Fusiliers and the Duke's Leib Garde du Corp cavalry gave some semblance of a force for Defence of their (miniature) Realm

In fact it had all been working so well that the Duke had sent the Schönburg Regiment out as well when the French had moved the Swiss battalion originally brigaded with them to more active service. More cash,  less cost, and getting rid of the irritating Colonel Waltz who had been making too many eyes at the Duchess.

But all that was now changing - the disastrous defeat at Minden had impacted the French and their Allied forces' front line strength. So, a List had been made of Reichsarmee units  that could be moved to the 1st line, and the Saxe-Märchen contingent had now been "promoted" to first line service. Worse than that, the Mosel battalion originally brigaded with them had not been moved to 1 st line service, and the French had "suggested" that the Duchess' Own Fusiliers be moved into the field to bring the contingent up to full brigade strength for next year's Great Offensive.

"But it's made up of all the minor nobility and bourgeoisie and burgher's kids" said the Duchess. "They volunteered to serve in the Fusiliers there precisely so you wouldn't send them off to war"

"But mein liebe knödling (my little dumpling)" said the Duke pleadingly, "they are now soldiers, and the French say they want more soldiers"

"There will be a riot if you send them to war, you will have all the good Matrons of Saxe-Märchen on your case. And then the husbands. Do you really want that much trouble?"

"We can send a Militia battalion"

"Oh come on, the Militiamen can barely find their pants on a good day. "

"Maybe take the best men from each battalion"

"Yes, but that would be about 2 companies worth, we need at least four more"

"Well what other options do we have?"

"The French want troops, if we don't send them they will take them"

Just then, there was a knock at the door......

(Got the new Osprey 7YW rules for Xmas, some good Imagi-Nation sized scenarios in the back I'm planning on playing out)

Wednesday, 18 November 2015

Cold War turns hot

The Backround

Recent posts have been about the "Cold War" Byzantine project - the genesis of this is that my club mate Iain has invented an Imagi-Nation force for Poland, set in the "Cold War" of the 80's. Except not only has he imagined a New Model Army for a New Poland. he has also posited an entire Alternative History based around WW2 not happening, but a seperate series of events moving off from a 1930's Europe.

Well this dovetailed into 20th Century Byzantium's imaginary history quite well - created as a Class C Mandate after WW1, parts of various defeated powers' territory - Turkey, Bulgaria and Austro-Hungary - were ceded to the new state - more details here, and the Byzantine Cold War forces are discussed in a series of posts ending with this one.

Anyway, the lack of a major war did not prevent all the various frictions endemic in post WW1 Europe causing a large number of local wars and incidents (cue lots of wargames opportunities....), but also shifting alliances and intrigues that make the history of the past decades rather, well, Byzantine.

The Encounter

Fast forward to the 80's, this means that, via various shifting alliance commitments, a Byzantine force was sent deep into MIttelEuropa to back up Our Peace Loving Allies against the Polish Expansionist Regime and its Lackeys. Trying to get away with as little contribution as possible Byzantium sent an Armoured Brigade, a Mechanised Brigade and a Light Infantry demi-brigade, a Position Artillery Battalion and a small air contingent, and this force has been operating on the Eastern flank of our Glorious Peace Loving Allies' advance into the disputed region of (the translation device fails here, there seem to be no vowels in the name), with the objective of seizing the market town of (Vxwzytu - translation fail) which sat at the head of a strategic valley..

Following Byzantine Doctrine from Leo's Tactica (revision No 1,453 published 1974) the 3rd (Thracia) Evzones (Light Infantry) demi brigade was sent ahead to take the town, while the 5th (Rhodope Theme) Mechanised brigade advanced on a broader front. (Byzantine  Demi Brigades are modelled on the French - a battalion of light troops with attached artillery and a light armour company of the famous Trapezitae). The first Evzone company is always designated as Recce, and is motorcycle and jeep borne, and their 3 platoons fanned out, one going north towards the town up the road, the others bouncing over fields to come in from each side (and see what may be out there). The ATGW platoon followed behind in its jeeps. Behind them the other 2 platoons in light trucks moved up, and behind that the Trapezitae Company of AML 90's trundled up the road while the Artillery Company set up its 2 Mortar and the AA Platoons and FAO in a hamlet about 1 km from the town.

The first inkling that something may go wrong with this plan was when autocannon fire raked the jeeps bundling up the road, setting a few on fire. The remaining infantry made a beeline for the hedgerows and hunkered down in the shrubbery for the rest of the game with their heads down. The jeeep ATGW platoon moved into the same bocage, and opened fire on enemy armoured cars visiible in the town. The enemy were clearly not expecting missiles and hadn't really hunkered down so a few armoured cars were brewed up in fairly short order..

Meanwhile the other Recce platoons had reached a wood on the left of the town, and a hill on the right respectively and both reported advancing enemy armoured cars plus troops moving up the road into town - an enemy Armoured Cavalry force  was trying to seize the same town, and had got there first!

The Demi Brigade has one company of armouerd cars as noted, but it looked like the enemy had 3, so the decision was made to dismount the infantry in cover and set up the ATGW platoons to prevent the enemy from sweeping either side of the town, while "our" armoured cars would see if they could rush the town with infantry following.

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Byzantine Light Infantry debussing in woods to bring ATGW to bear

The Mortars started pumping smoke onto the approaches so this manouevre couldn't be spotted and hot at. However it transpired that the enemy infantry also got into town first so the plan of a rapid assault was scotched. Plan B was to blast the sh*t out of the town with artillery while formimg a line to prevent the enemy armoured cars from sweeping through either side, while seeking permission for Plan C - bring up some of the Mechanised Brigade as reinforcements.
  
Well, this was executed as flawlessly as possible in the fog of war by our Most Excellent Forces, and the enemy infantry spent most of the afternoon suppressed while the Byzantine ATGW's teams whittled away at enemy armoured cars, who vainly tried to hit teams of infantry spread across hedgerows and woods.

At <deleted by military censors> p.m. the T-55s of the Mechanised Infantry's tank battalion streamed up the road, swinging to both sides of the village to clear the enemy armoured cars and allow the Byzantines full freedom to smash the Poles in the village.

Except....the Recce jeeps reported more infantry and enemy tanks rolling up on their side of the village.... 

20151116_220218
Here comes trouble - Polish Vickers tanks roll up - their 120mm guns hugely outperform our T-55s guns and armour, This ensured the town stayed in Polish hands despite their Armoured cavalry unit taking sever losses

....and soon their tanks rolled around the village as their infantry entered it.. This seemed to cheer up the battered enemy in the town and a flurry of their ATGWs flew out, causing consternation among the conscripts in the lead Squadron of T-55s, and they promptly pushed oil into their tank exhausts creating a ton of smoke while they reversed tactically withdrew their tanks at full pelt.




 The end situation - for some reason the picture rotated and I can't un-rotate it :(   Anyway the white streaks show ATGW action at longer effective range than the tanks have, the blue lines are the Byzantine Retreat Strategic Withdrawal when the Vickers tanks (red arrows) moved up.Iinfantry in the hedges are very hard to get rid of, so the Polish armour was not that keen on pursuit -they had achieved their objectives anyway.


But the more worrying sign was seeing Polish Vickers tanks swinging into action, their 120mm guns effectively outranged the T-55's 100mm gun by a good 1000m, this was not a fight to be had for a village that the enemy clearly now occupied in strength anyway. Besides, Byzantine Doctrine is strong on the "He who runs away" bit, especially when its not really your war, and calling a massive barrage of smoke from the rocket batteries, the Byzantines armour retired into the gathering darkness. The enemy tanks didn't really want wnat to advance farther as they had already taken a few jits from Byzantine ATGW, so contented themself with reinforcing their position.

The Wargame Rules, OK

Fought with Fistful of Tows using Iain's initiative and C&C modifications

This was a very interesting and surprsingly entertaining game - essentially two quite strong recce forces going for the same objective. Both being totally made up, it was interesting to see how our respective TOE's fared. Infantry nunbers about the same, Poland had more armoured cars, Byzantium had fewer but had supporting mortars and more ATGWs. Both sides' armoured cars & missiles would KO the others if they hit, so it was a game of careful manouvering , playing cat and mouse and trying to snap at enemy assets while avoiding losses yourself before your heavier forces arrived. Byzantium got better dice C&C calling our off table Artillery in, so the Polish advantageous position in the town was partly neutralised by landing HE on their heads all game- until our FAO had a Blunder (double 1) and called it on himself, and a battery of 122m guns duly obliged..Parts of him and his Dingo are widely spread around a number of foreign fields. Also the Byzantine Light Infantry are crack troops so designated as "Good" which makes their shooting with ATGW better than the "Average" Poles's shooting (especially once they are suppressed!). However the Byzantine conscripts in their T-55s are "Fair" - quite fragile when taking incoming, and bailed as quickly as they could.

 
The Outcome

Byzantium had won the skirmish (it's official, its in our Military Archives, we won!), knocking out a lot of Polish armoured cars with relatively little loss to themselves, but ultimately the Poles had won the game by occupying the village. Their armour arriving gave them a superior position and forced us to retire.

An urgent request has gone back to Constantinople HQ to get some of the newer refurbed T-55s here PDQ, these older ones are not going to cut the mustard


The outrageously false propaganda account by the Poles of this battle is over here