Sunday 16 April 2023

Borodinette - Valour & Fortitude, 1812

 


 Played in glorious 25mm on a 12 x 6 table. Russians on the left, French on the right.

Borodino refought using Valour & Fortitude rules, with about 1/3rd of the battalions / cavalry regiments actually used. Biggest game we have tried so far with V&F, c 20 Brigades on table for each side. Scenario plan & layout was adapted from a Command & Colours one.

It was maginifcent, and it was (model) war!

Rules flowed very well. At this scale it becomes all about retiring units and entire brigades before they collapse so you can reform them in the rear, and anticipating where pressure will come in advance. You also really undrstand the value of heavy cavalry, as you can move them around the field quickly to solve problems.
 
In the game, the Russian error of over-egging their their well-protected right flank (bottom left in picture) was really noticeable. This was pounced upon by the French, who did not copy Napoleon's error of charging up the centre in the face of 2 hilltop fortifications but instead mounted a huge assault on the Russan left flank (top left of picture) and a big feinting attack on the right flank.
 
With the home fronts calling we had to stop after c 6 hours of hard pounding. But it was already clear that the main Russian objective in reality, of killing enough French to seriously damage their campaign, was being achieved and in fact at this point in reality the Russian army started to retire to achieve their 2nd objectve of keeping an army in the field.
 
Historically Napoleon refused to commit his Imperial Guard and (maybe) destroy the Russians at the end of the day, which some of his generals and many armchair generals and historians see as a big error. If our game was anything to go by, with parts of the Guard already committed and the Russians still a viable force, Boney may well have also wanted to make sure he also kept an army in being!
 
Fortitude before Valour, and all that.... 
 
 

Monday 10 April 2023

Valour & Fortitude in the Peninsula

 


Valour & Fortitude game, 25mm Anglo-Portuguese vs Franco-Spanish on 12' x 5' table

2 Corps of a Franco-Spanish-Italian-Wurttemburg-German army attacked 1 1/2 Corps of an Anglo Portuguese army (complete with Brunswickers). And when we say Corps, we mean each battalion on the table is 16 - 24 figures. None of this 1 stand = 1 battalion stuff....
 
The British were on the Heights, but they had to take the town - only problem was a French army had arrived, and - worse luck - its Spanish allies arrived in bound 1. 
 
Though outnumbered the plucky British were doing quite well - until a Spanish priest saw a vison and incited a bunch of peasants to attack a Portuguese gun battery, which they destroyed and they then proceeded to sweep down the line helping destroy a Portuguese infantry battalion and a British Hussar regiment, which set off a domino like collapse of the Portuguese Division, and then the British right flank. (Lesson - do not ignore Spanish Guerillas that dice 6 on their "Unpredictable" score….)
 
By day's end, (literally - took us c 11am - 6 pm to play) with Spanish cavalry pouring into the British rear and nearly all the Britsh brigades wavering or worse, it was all over and the Britsh ran for the hills.
 
This game let us try out the British and Spanish army lists which we havent used before, as well as the new French & British Allies list with Portuguese, Brunswickers, Italians, Wurttemburgers / Germans and Guerillas - and a Congreve rocket!

Very happy with the V&F rules, they handle these big battles well, though I think they may need to expand the 4 pages of the rulebook with another page to add a bunch finesses